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Functions
use std::collections::VecDeque;
use uniplate::Uniplate;
pub enum Command<T, M>
where
T: Uniplate,
{
Transform(fn(&T) -> T),
MutMeta(fn(&mut M)),
}
/// A queue of commands (side effects) to be applied after every successful rule application.
pub struct Commands<T, M>
commands: VecDeque<Command<T, M>>,
impl<T, M> Commands<T, M>
pub fn new() -> Self {
Self {
commands: VecDeque::new(),
/// Apply the given transformation to the root node.
/// Commands are applied in order after the rule is applied.
pub fn transform(&mut self, f: fn(&T) -> T) {
self.commands.push_back(Command::Transform(f));
/// Update the associated metadata.
pub fn mut_meta(&mut self, f: fn(&mut M)) {
self.commands.push_back(Command::MutMeta(f));
/// Remove all commands in the queue.
pub fn clear(&mut self) {
self.commands.clear();
/// Consume and apply the commands currently in the queue.
pub(crate) fn apply(&mut self, mut tree: T, mut meta: M) -> (T, M) {
while let Some(cmd) = self.commands.pop_front() {
match cmd {
Command::Transform(f) => tree = f(&tree),
Command::MutMeta(f) => f(&mut meta),
(tree, meta)