conjure_core/rule_engine/rule_set.rs
1use std::collections::{HashMap, HashSet};
2use std::fmt::{Display, Formatter};
3use std::hash::Hash;
4use std::sync::OnceLock;
5
6use log::warn;
7
8use crate::rule_engine::{get_all_rules, get_rule_set_by_name, Rule};
9use crate::solver::SolverFamily;
10
11/// A structure representing a set of rules with a name, priority, and dependencies.
12///
13/// `RuleSet` is a way to group related rules together under a single name.
14/// You can think of it like a list of rules that belong to the same category.
15/// Each `RuleSet` can also have a number that tells it what order it should run in compared to other `RuleSet` instances.
16/// Additionally, a `RuleSet` can depend on other `RuleSet` instances, meaning it needs them to run first.
17///
18/// To make things efficient, `RuleSet` only figures out its rules and dependencies the first time they're needed,
19/// and then it remembers them so it doesn't have to do the work again.
20///
21/// # Fields
22/// - `name`: The name of the rule set.
23/// - `order`: A number that decides the order in which this `RuleSet` should be applied.
24/// If two `RuleSet` instances have the same rule but with different priorities,
25/// the one with the higher `order` number will be the one that is used.
26/// - `rules`: A lazily initialized map of rules to their priorities.
27/// - `dependency_rs_names`: The names of the rule sets that this rule set depends on.
28/// - `dependencies`: A lazily initialized set of `RuleSet` dependencies.
29/// - `solver_families`: The solver families that this rule set applies to.
30#[derive(Clone, Debug)]
31pub struct RuleSet<'a> {
32 /// The name of the rule set.
33 pub name: &'a str,
34 /// A map of rules to their priorities. This will be lazily initialized at runtime.
35 rules: OnceLock<HashMap<&'a Rule<'a>, u16>>,
36 /// The names of the rule sets that this rule set depends on.
37 dependency_rs_names: &'a [&'a str],
38 dependencies: OnceLock<HashSet<&'a RuleSet<'a>>>,
39 /// The solver families that this rule set applies to.
40 pub solver_families: &'a [SolverFamily],
41}
42
43impl<'a> RuleSet<'a> {
44 pub const fn new(
45 name: &'a str,
46 dependencies: &'a [&'a str],
47 solver_families: &'a [SolverFamily],
48 ) -> Self {
49 Self {
50 name,
51 dependency_rs_names: dependencies,
52 solver_families,
53 rules: OnceLock::new(),
54 dependencies: OnceLock::new(),
55 }
56 }
57
58 /// Get the rules of this rule set, evaluating them lazily if necessary
59 /// Returns a `&HashMap<&Rule, u16>` where the key is the rule and the value is the priority of the rule.
60 pub fn get_rules(&self) -> &HashMap<&'a Rule<'a>, u16> {
61 match self.rules.get() {
62 None => {
63 let rules = self.resolve_rules();
64 let _ = self.rules.set(rules); // Try to set the rules, but ignore if it fails.
65
66 // At this point, the rules cell is guaranteed to be set, so we can unwrap safely.
67 // see: https://doc.rust-lang.org/stable/std/sync/struct.OnceLock.html#method.set
68 #[allow(clippy::unwrap_used)]
69 self.rules.get().unwrap()
70 }
71 Some(rules) => rules,
72 }
73 }
74
75 /// Get the dependencies of this rule set, evaluating them lazily if necessary
76 /// Returns a `&HashSet<&RuleSet>` of the rule sets that this rule set depends on.
77 #[allow(clippy::mutable_key_type)] // RuleSet is 'static so it's fine
78 pub fn get_dependencies(&self) -> &HashSet<&'static RuleSet> {
79 match self.dependencies.get() {
80 None => {
81 let dependencies = self.resolve_dependencies();
82 let _ = self.dependencies.set(dependencies); // Try to set the dependencies, but ignore if it fails.
83
84 // At this point, the dependencies cell is guaranteed to be set, so we can unwrap safely.
85 // see: https://doc.rust-lang.org/stable/std/sync/struct.OnceLock.html#method.set
86 #[allow(clippy::unwrap_used)]
87 self.dependencies.get().unwrap()
88 }
89 Some(dependencies) => dependencies,
90 }
91 }
92
93 /// Get the dependencies of this rule set, including itself
94 #[allow(clippy::mutable_key_type)] // RuleSet is 'static so it's fine
95 pub fn with_dependencies(&self) -> HashSet<&'static RuleSet> {
96 let mut deps = self.get_dependencies().clone();
97 deps.insert(self);
98 deps
99 }
100
101 /// Resolve the rules of this rule set ("reverse the arrows")
102 fn resolve_rules(&self) -> HashMap<&'a Rule<'a>, u16> {
103 let mut rules = HashMap::new();
104
105 for rule in get_all_rules() {
106 let mut found = false;
107 let mut priority: u16 = 0;
108
109 for (name, p) in rule.rule_sets {
110 if *name == self.name {
111 found = true;
112 priority = *p;
113 break;
114 }
115 }
116
117 if found {
118 rules.insert(rule, priority);
119 }
120 }
121
122 rules
123 }
124
125 /// Recursively resolve the dependencies of this rule set.
126 #[allow(clippy::mutable_key_type)] // RuleSet is 'static so it's fine
127 fn resolve_dependencies(&self) -> HashSet<&'static RuleSet> {
128 let mut dependencies = HashSet::new();
129
130 for dep in self.dependency_rs_names {
131 match get_rule_set_by_name(dep) {
132 None => {
133 warn!(
134 "Rule set {} depends on non-existent rule set {}",
135 &self.name, dep
136 );
137 }
138 Some(rule_set) => {
139 if !dependencies.contains(rule_set) {
140 // Prevent cycles
141 dependencies.insert(rule_set);
142 dependencies.extend(rule_set.resolve_dependencies());
143 }
144 }
145 }
146 }
147
148 dependencies
149 }
150}
151
152impl PartialEq for RuleSet<'_> {
153 fn eq(&self, other: &Self) -> bool {
154 self.name == other.name
155 }
156}
157
158impl Eq for RuleSet<'_> {}
159
160impl Hash for RuleSet<'_> {
161 fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
162 self.name.hash(state);
163 }
164}
165
166impl Display for RuleSet<'_> {
167 fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
168 let n_rules = self.get_rules().len();
169 let solver_families = self
170 .solver_families
171 .iter()
172 .map(|f| f.to_string())
173 .collect::<Vec<String>>();
174
175 write!(
176 f,
177 "RuleSet {{\n\
178 \tname: {}\n\
179 \trules: {}\n\
180 \tsolver_families: {:?}\n\
181 }}",
182 self.name, n_rules, solver_families
183 )
184 }
185}