pub struct SymbolTablePtr{ /* private fields */ }Implementations§
Source§impl SymbolTablePtr
impl SymbolTablePtr
Sourcepub fn new() -> Self
pub fn new() -> Self
Create an empty new SymbolTable and return a shared pointer to it
Sourcepub fn with_parent(symbols: SymbolTablePtr) -> Self
pub fn with_parent(symbols: SymbolTablePtr) -> Self
Create an empty new SymbolTable with the given parent and return a shared pointer to it
Sourcepub fn read(&self) -> RwLockReadGuard<'_, SymbolTable>
pub fn read(&self) -> RwLockReadGuard<'_, SymbolTable>
Read the underlying symbol table. This will block the current thread until a read lock can be acquired.
§WARNING
- If the current thread already holds a lock over this table, this may deadlock.
Sourcepub fn write(&self) -> RwLockWriteGuard<'_, SymbolTable>
pub fn write(&self) -> RwLockWriteGuard<'_, SymbolTable>
Mutate the underlying symbol table. This will block the current thread until an exclusive write lock can be acquired.
§WARNING
- If the current thread already holds a lock over this table, this may deadlock.
- Trying to acquire any other lock until the write lock is released will cause a deadlock.
- This will mutate the underlying data, which may be shared between other
SymbolTablePtrs. Make sure that this is what you want.
To create a separate copy of the table, see SymbolTablePtr::detach.
Trait Implementations§
Source§impl Biplate<SymbolTablePtr> for AbstractComprehension
impl Biplate<SymbolTablePtr> for AbstractComprehension
Source§fn biplate(
&self,
) -> (Tree<SymbolTablePtr>, Box<dyn Fn(Tree<SymbolTablePtr>) -> AbstractComprehension>)
fn biplate( &self, ) -> (Tree<SymbolTablePtr>, Box<dyn Fn(Tree<SymbolTablePtr>) -> AbstractComprehension>)
Definition of a Biplate. Read more
§fn with_children_bi(&self, children: VecDeque<To>) -> Self
fn with_children_bi(&self, children: VecDeque<To>) -> Self
Reconstructs the node with the given children. Read more
§fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
Biplate variant of [
Uniplate::descend] Read more§fn universe_bi(&self) -> VecDeque<To>
fn universe_bi(&self) -> VecDeque<To>
Gets all children of a node, including itself and all children. Read more
§fn children_bi(&self) -> VecDeque<To>
fn children_bi(&self) -> VecDeque<To>
Returns the children of a type. If to == from then it returns the original element (in contrast to children). Read more
§fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
Applies the given function to all nodes bottom up. Read more
§fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over all direct children of the input, paired with a function that
“fills the hole” where the child was with a new value. Read more
§fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over the universe of the input, paired with a function that “fills the
hole” where the child was with a new value. Read more
Source§impl Biplate<SymbolTablePtr> for Expression
impl Biplate<SymbolTablePtr> for Expression
Source§fn biplate(
&self,
) -> (Tree<SymbolTablePtr>, Box<dyn Fn(Tree<SymbolTablePtr>) -> Expression>)
fn biplate( &self, ) -> (Tree<SymbolTablePtr>, Box<dyn Fn(Tree<SymbolTablePtr>) -> Expression>)
Definition of a Biplate. Read more
§fn with_children_bi(&self, children: VecDeque<To>) -> Self
fn with_children_bi(&self, children: VecDeque<To>) -> Self
Reconstructs the node with the given children. Read more
§fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
Biplate variant of [
Uniplate::descend] Read more§fn universe_bi(&self) -> VecDeque<To>
fn universe_bi(&self) -> VecDeque<To>
Gets all children of a node, including itself and all children. Read more
§fn children_bi(&self) -> VecDeque<To>
fn children_bi(&self) -> VecDeque<To>
Returns the children of a type. If to == from then it returns the original element (in contrast to children). Read more
§fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
Applies the given function to all nodes bottom up. Read more
§fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over all direct children of the input, paired with a function that
“fills the hole” where the child was with a new value. Read more
§fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over the universe of the input, paired with a function that “fills the
hole” where the child was with a new value. Read more
Source§impl Biplate<SymbolTablePtr> for SymbolTable
impl Biplate<SymbolTablePtr> for SymbolTable
Source§fn biplate(
&self,
) -> (Tree<SymbolTablePtr>, Box<dyn Fn(Tree<SymbolTablePtr>) -> Self>)
fn biplate( &self, ) -> (Tree<SymbolTablePtr>, Box<dyn Fn(Tree<SymbolTablePtr>) -> Self>)
Definition of a Biplate. Read more
§fn with_children_bi(&self, children: VecDeque<To>) -> Self
fn with_children_bi(&self, children: VecDeque<To>) -> Self
Reconstructs the node with the given children. Read more
§fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
Biplate variant of [
Uniplate::descend] Read more§fn universe_bi(&self) -> VecDeque<To>
fn universe_bi(&self) -> VecDeque<To>
Gets all children of a node, including itself and all children. Read more
§fn children_bi(&self) -> VecDeque<To>
fn children_bi(&self) -> VecDeque<To>
Returns the children of a type. If to == from then it returns the original element (in contrast to children). Read more
§fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
Applies the given function to all nodes bottom up. Read more
§fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over all direct children of the input, paired with a function that
“fills the hole” where the child was with a new value. Read more
§fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over the universe of the input, paired with a function that “fills the
hole” where the child was with a new value. Read more
Source§impl<To> Biplate<To> for SymbolTablePtrwhere
SymbolTable: Biplate<To>,
To: Uniplate,
impl<To> Biplate<To> for SymbolTablePtrwhere
SymbolTable: Biplate<To>,
To: Uniplate,
Source§fn biplate(&self) -> (Tree<To>, Box<dyn Fn(Tree<To>) -> Self>)
fn biplate(&self) -> (Tree<To>, Box<dyn Fn(Tree<To>) -> Self>)
Definition of a Biplate. Read more
§fn with_children_bi(&self, children: VecDeque<To>) -> Self
fn with_children_bi(&self, children: VecDeque<To>) -> Self
Reconstructs the node with the given children. Read more
§fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
Biplate variant of [
Uniplate::descend] Read more§fn universe_bi(&self) -> VecDeque<To>
fn universe_bi(&self) -> VecDeque<To>
Gets all children of a node, including itself and all children. Read more
§fn children_bi(&self) -> VecDeque<To>
fn children_bi(&self) -> VecDeque<To>
Returns the children of a type. If to == from then it returns the original element (in contrast to children). Read more
§fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
Applies the given function to all nodes bottom up. Read more
§fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over all direct children of the input, paired with a function that
“fills the hole” where the child was with a new value. Read more
§fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over the universe of the input, paired with a function that “fills the
hole” where the child was with a new value. Read more
Source§impl Clone for SymbolTablePtr
impl Clone for SymbolTablePtr
Source§fn clone(&self) -> SymbolTablePtr
fn clone(&self) -> SymbolTablePtr
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SymbolTablePtr
impl Debug for SymbolTablePtr
Source§impl Default for SymbolTablePtr
impl Default for SymbolTablePtr
Source§impl DefaultWithId for SymbolTablePtr
impl DefaultWithId for SymbolTablePtr
Source§fn default_with_id(id: ObjId) -> Self
fn default_with_id(id: ObjId) -> Self
Creates a new default value of type
T, but with the given id.Source§impl HasId for SymbolTablePtr
impl HasId for SymbolTablePtr
Source§impl Hash for SymbolTablePtr
impl Hash for SymbolTablePtr
Source§impl PartialEq for SymbolTablePtr
impl PartialEq for SymbolTablePtr
Source§impl Uniplate for SymbolTablePtr
impl Uniplate for SymbolTablePtr
Source§fn uniplate(&self) -> (Tree<Self>, Box<dyn Fn(Tree<Self>) -> Self>)
fn uniplate(&self) -> (Tree<Self>, Box<dyn Fn(Tree<Self>) -> Self>)
Definition of a
Uniplate. Read more§fn descend(&self, op: &impl Fn(Self) -> Self) -> Self
fn descend(&self, op: &impl Fn(Self) -> Self) -> Self
Applies a function to all direct children of this Read more
§fn universe(&self) -> VecDeque<Self>
fn universe(&self) -> VecDeque<Self>
Gets all children of a node, including itself and all children. Read more
§fn with_children(&self, children: VecDeque<Self>) -> Self
fn with_children(&self, children: VecDeque<Self>) -> Self
Reconstructs the node with the given children. Read more
§fn transform(&self, f: &impl Fn(Self) -> Self) -> Self
fn transform(&self, f: &impl Fn(Self) -> Self) -> Self
Applies the given function to all nodes bottom up.
§fn rewrite(&self, f: &impl Fn(Self) -> Option<Self>) -> Self
fn rewrite(&self, f: &impl Fn(Self) -> Option<Self>) -> Self
Rewrites by applying a rule everywhere it can.
§fn cata<T>(&self, op: &impl Fn(Self, VecDeque<T>) -> T) -> T
fn cata<T>(&self, op: &impl Fn(Self, VecDeque<T>) -> T) -> T
Performs a fold-like computation on each value. Read more
impl Eq for SymbolTablePtr
impl StructuralPartialEq for SymbolTablePtr
Auto Trait Implementations§
impl Freeze for SymbolTablePtr
impl !RefUnwindSafe for SymbolTablePtr
impl Send for SymbolTablePtr
impl Sync for SymbolTablePtr
impl Unpin for SymbolTablePtr
impl UnsafeUnpin for SymbolTablePtr
impl !UnwindSafe for SymbolTablePtr
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> WithSubscriber for T
impl<T> WithSubscriber for T
§fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
§fn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 8 bytes