pub struct Reference {
pub ptr: DeclarationPtr,
}Expand description
A reference to a declaration (variable, parameter, etc.)
This is a thin wrapper around DeclarationPtr with two main purposes:
- Encapsulate the serde pragmas (e.g., serializing as IDs rather than full objects)
- Enable type-directed traversals of references via uniplate
Fields§
§ptr: DeclarationPtrImplementations§
Source§impl Reference
impl Reference
pub fn new(ptr: DeclarationPtr) -> Self
pub fn ptr(&self) -> &DeclarationPtr
pub fn into_ptr(self) -> DeclarationPtr
pub fn name(&self) -> Ref<'_, Name>
pub fn id(&self) -> ObjId
pub fn domain(&self) -> Option<DomainPtr>
pub fn resolved_domain(&self) -> Option<Moo<GroundDomain>>
Trait Implementations§
Source§impl Biplate<DeclarationPtr> for Reference
impl Biplate<DeclarationPtr> for Reference
Source§fn biplate(
&self,
) -> (Tree<DeclarationPtr>, Box<dyn Fn(Tree<DeclarationPtr>) -> Reference>)
fn biplate( &self, ) -> (Tree<DeclarationPtr>, Box<dyn Fn(Tree<DeclarationPtr>) -> Reference>)
Definition of a Biplate. Read more
§fn with_children_bi(&self, children: VecDeque<To>) -> Self
fn with_children_bi(&self, children: VecDeque<To>) -> Self
Reconstructs the node with the given children. Read more
§fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
Biplate variant of [
Uniplate::descend] Read more§fn universe_bi(&self) -> VecDeque<To>
fn universe_bi(&self) -> VecDeque<To>
Gets all children of a node, including itself and all children. Read more
§fn children_bi(&self) -> VecDeque<To>
fn children_bi(&self) -> VecDeque<To>
Returns the children of a type. If to == from then it returns the original element (in contrast to children). Read more
§fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
Applies the given function to all nodes bottom up. Read more
§fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over all direct children of the input, paired with a function that
“fills the hole” where the child was with a new value. Read more
§fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over the universe of the input, paired with a function that “fills the
hole” where the child was with a new value. Read more
Source§impl Biplate<Name> for Reference
impl Biplate<Name> for Reference
Source§fn biplate(&self) -> (Tree<Name>, Box<dyn Fn(Tree<Name>) -> Reference>)
fn biplate(&self) -> (Tree<Name>, Box<dyn Fn(Tree<Name>) -> Reference>)
Definition of a Biplate. Read more
§fn with_children_bi(&self, children: VecDeque<To>) -> Self
fn with_children_bi(&self, children: VecDeque<To>) -> Self
Reconstructs the node with the given children. Read more
§fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
Biplate variant of [
Uniplate::descend] Read more§fn universe_bi(&self) -> VecDeque<To>
fn universe_bi(&self) -> VecDeque<To>
Gets all children of a node, including itself and all children. Read more
§fn children_bi(&self) -> VecDeque<To>
fn children_bi(&self) -> VecDeque<To>
Returns the children of a type. If to == from then it returns the original element (in contrast to children). Read more
§fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
Applies the given function to all nodes bottom up. Read more
§fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over all direct children of the input, paired with a function that
“fills the hole” where the child was with a new value. Read more
§fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over the universe of the input, paired with a function that “fills the
hole” where the child was with a new value. Read more
Source§impl Biplate<Reference> for Atom
impl Biplate<Reference> for Atom
Source§fn biplate(&self) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> Atom>)
fn biplate(&self) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> Atom>)
Definition of a Biplate. Read more
§fn with_children_bi(&self, children: VecDeque<To>) -> Self
fn with_children_bi(&self, children: VecDeque<To>) -> Self
Reconstructs the node with the given children. Read more
§fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
Biplate variant of [
Uniplate::descend] Read more§fn universe_bi(&self) -> VecDeque<To>
fn universe_bi(&self) -> VecDeque<To>
Gets all children of a node, including itself and all children. Read more
§fn children_bi(&self) -> VecDeque<To>
fn children_bi(&self) -> VecDeque<To>
Returns the children of a type. If to == from then it returns the original element (in contrast to children). Read more
§fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
Applies the given function to all nodes bottom up. Read more
§fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over all direct children of the input, paired with a function that
“fills the hole” where the child was with a new value. Read more
§fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over the universe of the input, paired with a function that “fills the
hole” where the child was with a new value. Read more
Source§impl Biplate<Reference> for Domain
impl Biplate<Reference> for Domain
Source§fn biplate(&self) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> Domain>)
fn biplate(&self) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> Domain>)
Definition of a Biplate. Read more
§fn with_children_bi(&self, children: VecDeque<To>) -> Self
fn with_children_bi(&self, children: VecDeque<To>) -> Self
Reconstructs the node with the given children. Read more
§fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
Biplate variant of [
Uniplate::descend] Read more§fn universe_bi(&self) -> VecDeque<To>
fn universe_bi(&self) -> VecDeque<To>
Gets all children of a node, including itself and all children. Read more
§fn children_bi(&self) -> VecDeque<To>
fn children_bi(&self) -> VecDeque<To>
Returns the children of a type. If to == from then it returns the original element (in contrast to children). Read more
§fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
Applies the given function to all nodes bottom up. Read more
§fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over all direct children of the input, paired with a function that
“fills the hole” where the child was with a new value. Read more
§fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over the universe of the input, paired with a function that “fills the
hole” where the child was with a new value. Read more
Source§impl Biplate<Reference> for Expression
impl Biplate<Reference> for Expression
Source§fn biplate(
&self,
) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> Expression>)
fn biplate( &self, ) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> Expression>)
Definition of a Biplate. Read more
§fn with_children_bi(&self, children: VecDeque<To>) -> Self
fn with_children_bi(&self, children: VecDeque<To>) -> Self
Reconstructs the node with the given children. Read more
§fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
Biplate variant of [
Uniplate::descend] Read more§fn universe_bi(&self) -> VecDeque<To>
fn universe_bi(&self) -> VecDeque<To>
Gets all children of a node, including itself and all children. Read more
§fn children_bi(&self) -> VecDeque<To>
fn children_bi(&self) -> VecDeque<To>
Returns the children of a type. If to == from then it returns the original element (in contrast to children). Read more
§fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
Applies the given function to all nodes bottom up. Read more
§fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over all direct children of the input, paired with a function that
“fills the hole” where the child was with a new value. Read more
§fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over the universe of the input, paired with a function that “fills the
hole” where the child was with a new value. Read more
Source§impl Biplate<Reference> for IntVal
impl Biplate<Reference> for IntVal
Source§fn biplate(&self) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> IntVal>)
fn biplate(&self) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> IntVal>)
Definition of a Biplate. Read more
§fn with_children_bi(&self, children: VecDeque<To>) -> Self
fn with_children_bi(&self, children: VecDeque<To>) -> Self
Reconstructs the node with the given children. Read more
§fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
Biplate variant of [
Uniplate::descend] Read more§fn universe_bi(&self) -> VecDeque<To>
fn universe_bi(&self) -> VecDeque<To>
Gets all children of a node, including itself and all children. Read more
§fn children_bi(&self) -> VecDeque<To>
fn children_bi(&self) -> VecDeque<To>
Returns the children of a type. If to == from then it returns the original element (in contrast to children). Read more
§fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
Applies the given function to all nodes bottom up. Read more
§fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over all direct children of the input, paired with a function that
“fills the hole” where the child was with a new value. Read more
§fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over the universe of the input, paired with a function that “fills the
hole” where the child was with a new value. Read more
Source§impl Biplate<Reference> for Reference
impl Biplate<Reference> for Reference
Source§fn biplate(
&self,
) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> Reference>)
fn biplate( &self, ) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> Reference>)
Definition of a Biplate. Read more
§fn with_children_bi(&self, children: VecDeque<To>) -> Self
fn with_children_bi(&self, children: VecDeque<To>) -> Self
Reconstructs the node with the given children. Read more
§fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
Biplate variant of [
Uniplate::descend] Read more§fn universe_bi(&self) -> VecDeque<To>
fn universe_bi(&self) -> VecDeque<To>
Gets all children of a node, including itself and all children. Read more
§fn children_bi(&self) -> VecDeque<To>
fn children_bi(&self) -> VecDeque<To>
Returns the children of a type. If to == from then it returns the original element (in contrast to children). Read more
§fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
Applies the given function to all nodes bottom up. Read more
§fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over all direct children of the input, paired with a function that
“fills the hole” where the child was with a new value. Read more
§fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over the universe of the input, paired with a function that “fills the
hole” where the child was with a new value. Read more
Source§impl Biplate<Reference> for UnresolvedDomain
impl Biplate<Reference> for UnresolvedDomain
Source§fn biplate(
&self,
) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> UnresolvedDomain>)
fn biplate( &self, ) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> UnresolvedDomain>)
Definition of a Biplate. Read more
§fn with_children_bi(&self, children: VecDeque<To>) -> Self
fn with_children_bi(&self, children: VecDeque<To>) -> Self
Reconstructs the node with the given children. Read more
§fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
fn descend_bi(&self, op: &impl Fn(To) -> To) -> Self
Biplate variant of [
Uniplate::descend] Read more§fn universe_bi(&self) -> VecDeque<To>
fn universe_bi(&self) -> VecDeque<To>
Gets all children of a node, including itself and all children. Read more
§fn children_bi(&self) -> VecDeque<To>
fn children_bi(&self) -> VecDeque<To>
Returns the children of a type. If to == from then it returns the original element (in contrast to children). Read more
§fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
fn transform_bi(&self, op: &impl Fn(To) -> To) -> Self
Applies the given function to all nodes bottom up. Read more
§fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn holes_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over all direct children of the input, paired with a function that
“fills the hole” where the child was with a new value. Read more
§fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
fn contexts_bi(&self) -> impl Iterator<Item = (To, impl Fn(To))>
Returns an iterator over the universe of the input, paired with a function that “fills the
hole” where the child was with a new value. Read more
Source§impl CategoryOf for Reference
impl CategoryOf for Reference
Source§fn category_of(&self) -> Category
fn category_of(&self) -> Category
Gets the
Category of a term.Source§impl<'de> Deserialize<'de> for Reference
impl<'de> Deserialize<'de> for Reference
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl From<DeclarationPtr> for Reference
impl From<DeclarationPtr> for Reference
Source§fn from(ptr: DeclarationPtr) -> Self
fn from(ptr: DeclarationPtr) -> Self
Converts to this type from the input type.
Source§impl From<Reference> for Expression
impl From<Reference> for Expression
Source§impl Uniplate for Reference
impl Uniplate for Reference
Source§fn uniplate(
&self,
) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> Reference>)
fn uniplate( &self, ) -> (Tree<Reference>, Box<dyn Fn(Tree<Reference>) -> Reference>)
Definition of a
Uniplate. Read more§fn descend(&self, op: &impl Fn(Self) -> Self) -> Self
fn descend(&self, op: &impl Fn(Self) -> Self) -> Self
Applies a function to all direct children of this Read more
§fn universe(&self) -> VecDeque<Self>
fn universe(&self) -> VecDeque<Self>
Gets all children of a node, including itself and all children. Read more
§fn with_children(&self, children: VecDeque<Self>) -> Self
fn with_children(&self, children: VecDeque<Self>) -> Self
Reconstructs the node with the given children. Read more
§fn transform(&self, f: &impl Fn(Self) -> Self) -> Self
fn transform(&self, f: &impl Fn(Self) -> Self) -> Self
Applies the given function to all nodes bottom up.
§fn rewrite(&self, f: &impl Fn(Self) -> Option<Self>) -> Self
fn rewrite(&self, f: &impl Fn(Self) -> Option<Self>) -> Self
Rewrites by applying a rule everywhere it can.
§fn cata<T>(&self, op: &impl Fn(Self, VecDeque<T>) -> T) -> T
fn cata<T>(&self, op: &impl Fn(Self, VecDeque<T>) -> T) -> T
Performs a fold-like computation on each value. Read more
impl Eq for Reference
impl StructuralPartialEq for Reference
Auto Trait Implementations§
impl Freeze for Reference
impl !RefUnwindSafe for Reference
impl !Send for Reference
impl !Sync for Reference
impl Unpin for Reference
impl !UnwindSafe for Reference
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Typeable for Twhere
T: HasDomain,
impl<T> Typeable for Twhere
T: HasDomain,
fn return_type(&self) -> ReturnType
§impl<T> WithSubscriber for T
impl<T> WithSubscriber for T
§fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
§fn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 8 bytes